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Donnerstag, 09.06.2011

Skyhook CEO undaunted by mobile giants

LONDON--Skyhook Wireless, whose technology uses Wi-Fi signals to pinpoint a mobile phone's location, is in something of a tight spot. On the one hand, it's embroiled in a major lawsuit against Google, and on the other, Apple stopped using its services beginning with the iPhone 4.

In other words, the two biggest rising powers in the mobile market are not exactly on the Boston company's side. So perhaps it's a bit surprising that Chief Executive Ted Morgan is as optimistic as he is.

The way Morgan sees it, though, there's plenty of room for growth as more and more devices need to know where in the world they are--cameras, e-book readers, cars, and more. And, should Boston-based Skyhook be squeezed out of the location services market, the company has a strong patent portfolio that's worth a lot of money one way or another, he argues.

Three or four years from now, every mobile device will have Wi-Fi mobile technology," Morgan said in an interview here at the Open Mobile Summit. "We want to be a technology company, but patents are a way to fight off the big guys."

They don't get much bigger than Google, whose Android operating system now rivals Apple's iOS for the high-end smartphones that are taking over the mobile market. Google provides its own location services, which can be used, for example, to power Android's car navigation app, localize search results, and mix an ad for a hotel into a map search.

Fighting with Google
Skyhook, a 30-person company, sued Google for patent infringement and interfering with its contracts. The case is now in the discovery phase in which the companies delve into evidence from each other. The act that triggered the lawsuit, Morgan said, took place after Skyhook won a place in Android phones from Motorola and Samsung.

"We were about to sign LG Electronics, and that's when Google fought back," realizing it would be reliant on another company for technology needed to deliver local ads and perform other essential, valuable chores, Morgan said. "They overreacted and broke the law."

Why would a device maker pay to put Skyhook technology on an Android phone if Google provides the service for free? "Because ours is better," Morgan said. He considers Skyhook two years ahead of the competition. Samsung took 1,000 test drives around the world with using both both approaches and compared the results, and opted for Skyhook's paid service.

Just how Skyhook will fare in court remains to be seen, but the first round didn't go very well for the company. It sought a preliminary injunction against Google to bar it from stopping phone makers from excluding Skyhook's technology, but the court rejected that request in December:

And regarding the matter of interfering with Skyhook contracts, the court was equally unmoved: "As the record stands thus far, in the court's view, the plaintiff's showing is not strong."

The patent infringement aspect of the suit is another matter, though, and that's still undecided.

"We filed 60 patents. We have 20 granted," Morgan said. They cover matters such as the algorithms used to evaluate Wi-Fi signals' usefulness in determining location and in dealing with errors, he said.

Brighter spots
The Google fight is a low point of Skyhook's existence. Turner likes to look at the ups as well as the downs.

Apple's case is very different from Google's. Apple, unlike Google, makes its own hardware, and its iPhone, iPhone 3G, and iPhone 3GS used Skyhook's services. After that, Apple started using its own location technology.

But Apple at least so far is still amicable--and more. Morgan wouldn't share specifics, but indicated Apple's relationship with Skyhook has continued even though it's moved to its own technology. It's not great that the company stopped using Skyhook's technology in iOS devices, but the business relationship remains "financially enriching."

To reach further, Skyhook aggressively courts developers writing location-related apps. Among those that have embedded Skyhook's services are MapQuest, Priceline, CitySearch, and an unnamed dating site to be revealed soon.

Morgan is interested in new mobile-phone deals. But he's got his eye on other markets, too.

Currently, 100 million devices use Skyhook technology. Morgan looks at a larger market of 2 billion.

That includes e-readers and digital cameras. For the latter, Morgan has been disappointed at how slowly the industry has been to respond to the idea of geotagging photos, as iPhones and other location-aware smartphones can. He believes the market will come around to Wi-Fi-based location services, though, particularly as they realize GPS is a sluggish and battery-consuming technology.

Car navigation has been a hard nut to crack. The sat-nav industry has years of experience with GPS, and devices can take advantage of the fact that cars are confined to road locations. Built-in sat-nav systems also are tied into wheel rotation and steering information so dead-reckoning data can update location data.

Ultimately, Morgan believes customers will come around to Skyhook based on its technology.

New plans
Using anywhere between 100 to 500 temporary workers driving the roads, Skyhook regularly gathers information about wireless devices--identifiers called MAC addresses and their signal strength. This information is stored in a Skyhook database that's delivered in batches to mobile phones or other Skyhook-enabled devices as a person moves to new areas.

The database is constantly updated with new information from mobile phones equipped with Skyhook's software, for example confirming existing Wi-Fi access points and noticing when earlier ones have moved.

Morgan prides himself on how well the system works. One advantage he thinks Skyhook has is dealing with very mobile access points: phones used with tethering technology that makes them into a miniature access point, and devices such as Mi-Fi's miniature mobile routers. "Tethering is a huge problem for location data," he said.

Lesser methods can't handle Mi-Fi devices. If one gets registered in a location database at a certain site, the service will tell people near that Mi-Fi point they're at that original site even if the Mi-Fi access point is moved. Not so Skyhook, he said, which has a detailed map of the names and MAC addresses of the devices.

The company also uses a hybrid of GPS and Wi-Fi data, an approach first used in the MapQuest app. It takes four GPS satellites to get a good location fix, but even just two can help narrow down location when a person is located between two clusters of Wi-Fi signals.

And there's a new service under way that Morgan is excited about. In it, a person with a good location fix can help out a person nearby with a worse fix. When each checks in to the Skyhook server, it figures out that they're near each other, and the good location data can be shared--anonymously--with the other person.

Also useful: data from gyroscopes on newer phones and devices. That helps determine a person's direction and velocity, which is useful data especially in navigation apps.

Nobody doubts location is getting more important as smartphones get smarter and more pervasive and as the virtual world of the Internet links with the physical world we live in. Skyhook just has to convince the customers that the technology is worth paying for.

Source:http://www.herostart.com

Mittwoch, 06.04.2011

Take Part of the Power of the Sun Through Solar LED Light

Solar led light has becoming increasingly popular with the progressions over LED lights going on .

For security lighting, utility lighting or simply decoration, solar LED light has become increasingly popular . Apart from the known efficiency of these kind of lights, it is also durable and can last over time.

Solar LED light is suitable for those who want LED bulbs with very little energy input yet provides a bright lampholder light .

Solar LED light in lighting applies several different components in order to function . You will have to need a solar panel, the battery, and the bulb . Solar LED lights should be somewhere near direct sunlight because solar panel gets sunrays. The more they are bare to the sun, the better .

Batteries for a solar LED light hold the charge that is accumulated by the solar panel and the bulb is what to be considered vital when it comes to these lights .

LED lights compared to incandescent and fluorescent bulbs, that are often used for Solar lights, keeps more energy and battery charges.

It could have 10 hours more for solar LED lights .

Solar LED lighting is primarily for outside lighting but there are also that can be used for indoor smd led lighting .

Grills, decks, pools, driveways, and walkways are areas which the designs of solar LED lights can be used.

One of the technology in the making is the Solar LED light . In some places, it is often the choice for commercial or street lights and its cost-efficiency characteristic makes it ideal during festive seasons, where electricity lampholder tops off.

Incandescent and LED light quality do not differ in larger terms.

To fit unique purposes, aside from the ease and exceptional savings it has, styles are also made up for solar LED lights.

300W Halogen Torch Lamp to 56W

In this article I would like to show you how to convert a 300W Halogen torch lamp into a 56W lamp for less than €12 in about half an hour.

I would like to thank my colleague Paul Meens for translating this article into led light English.

Warning!

The dismantling/taking apart of electrical parts is not without risks. This article is not a DIY-handbook, but only a report of an experiment I have done. The Author of this article, nor OliNo can accept any liability.

Tools used:

  • Screwdriver
  • Hammer
  • Scissors
  • Wire-stripping pincers
  • If necessary, a hex key to temporarily loosen the lampshade.
  • If necessary, a metal drill to enlarge the screw holes of the lamp.

In Total, the parts I bought at the local DIY-store costed €11.56.
smd led Materials:

  • Approx. 0.5 meters of electrical wire
  • Wire nut
  • 2 metal o-rings
  • 2x lamp holders 90° angle, white €1.79/pc
  • 2x ecoclassic energy-efficient lampholder 28W (40W) E14 €3.99/pc

Montag, 28.03.2011

Energy and Led Light

        Saving energy is an important topic in every country.The energy's consument is more and more due to population increasment and society development.If we don't pay attion on it,The energy will be ran out soon.
lighting can increase the amount of money a homeowner spends on
electricity. One way to fight rising energy costs is to use energy efficient LED Light.But LED Lamps Save smd led Energy?

       The short answer is, yes.
       There’s no question that they use a fraction of the power used by standard incandescent bulbs to produce the same amount of light and last up to 25 times as long. But would the energy needed to create an LED lamp, plus the energy needed to power it, be less than the equivalent amount for a regular light bulb? 
      In what is apparently the first “life cycle assessment” of LED lights, researchers at Carnegie Mellon University looked at the energy needed for material and parts manufacturing, product manufacturing, and use of an LED light source and compared it with that of an incandescent bulb.
Carnegie Mellon calculated the amount of energy needed to manufacture and then run a light source (bulb or bulbs) for 25,000 hours.
     They assumed an LED lamp would last 25,000 hours, and that the amount of light that could be created from a single LED source would approximate that from a compact fluorescent (in reality, LEDs hold the promise of producing even more). They also assumed that it would take three compact fluorescents or 25 incandescent bulbs to produce light for 25,000 lampholder hours. 
     In addition, the researchers assumed that LED manufacturing plants would be able to achieve a 50 percent yield rate; in other words, half the LED light sources created would be discarded.
    The results: the energy needed for one of these “functional units” ranged from 1,500 kilowatt-hours for the standard incandescent bulbs to 320 kWh for the compact fluorescents and 280 kWh for the LED light source For more LED lighting info and produce, please visit:http://www.fuzhouled.com and http://www.cn-lightings.com

Dienstag, 22.03.2011

New style produce-led light

8541 series Led downlight, a solid-state light emitting diode (LED) product, is now available in production quantities. This is the first high-powered packaged LED product that it has released as part of the lighting product strategy the company announced last fall. The XLampTM is an innovative, high power, solid state LED that is designed to provide an alternative solution to the incandescent bulb and other conventional light sources in architectural and general led dwon light illumination smd led led strip light applications.

7090 XLamp

The 7090 series XLampTM product utilizes a high-power surface mount package which is designed to operate at 1 Watt with a typical operating current of 350 mA and a footprint of 7 mm x 9 mm. The 7090 series is available in blue, green, and white versions based on fuzhouled’s XB-900 chips as the lamp holder light engine. The 7090 product is also available in a red version.

Chuck Swoboda, President and CEO said, "Availability of our XLampTM packaged LED product is an important first step in our strategy to be a leader in the market for LED lighting and should create greater visibility for the performance capabilities of our LED chip and materials technology. The XLampTM product is designed to provide longer life, lower maintenance cost and energy consumption, as well as smaller space requirements compared to an incandescent bulb and other conventional lighting lampholder technologies."

Norbert Hiller, Vice President of  cn-Lightings said, "We have been sampling selected customers over the past two quarters for potential use in applications such as channel letters, appliance lighting, track lighting and reading lamps. Feedback on the design and performance has been very positive. We can now focus on ramping our production capability to service our customers while continuing to expand our product line to address the needs of a number of emerging applications including automotive headlamps and backlighting for large format LCD Lamp screens."

Montag, 18.08.2008

Runecrafting Guild and Game - For All Players

Ever since a brave adventurer rediscovered Runecrafting, mages from the Wizards' Tower have been working hard to figure out its intricacies. In fact, so many have been drawn to Runecrafting's secrets that a guild has formed.

Not everything is rosy and happy in the guild. An argument has raged over the magical reaction that creates rune stones: are green or yellow orbs more important in the process? Agree to resolve their conflict and you'll find yourself in our newest minigame, The Great Orb Project!

The purpose of this team-based minigame is very simple: collect more coloured orbs than the opposing team. Watch out, though, as they will be pushing your orbs out of the way to stop you winning. This frenetic minigame offers few rules and a great alternative to conventional Runecrafting - all with a range of rewards, of course. Expect rune essence, Runecrafting XP and new magical equipment if you wipe the floor with your opponents.

The Runecrafting Guild also offers a number of features that are not tied to the minigame. The rune altar map helpfully shows the location of all altars; one mad wizard has learned how to repair abyssal pouches; and the head of the guild is working on a marvellous omni-talisman that combines the powers of all existing talismans into one.

Note that the guild is available to both free players and members - the Runecrafters want all the help they can get!

Summary

Where to find the Runecrafting Guild:

The guild can be accessed through a portal, upstairs in the Wizards' Tower.

Requirements to access the Runecrafting Guild and minigame:

Level 50 Runecrafting
Rune Mysteries
The guild is available on F2P, but some individual features are for members only

Access to:

A new guild
A fast-paced, team-vs-team Runecrafting minigame - The Great Orb Project
Various new items for runecrafters, including a new outfit

In other news...

Beyond the Runecrafting Guild, this update brings you a few small things that should make your lives easier...

Kazgar, Mistag and Dartog have been given right-click options so you can quickly ask them to guide you through the Lumbridge Swamp Caves. Elkoy, the guide from the Tree Gnome Village maze, has been given a similar option.

When you previously right-clicked on a chat message from another player, you were always offered the option to 'Add friend' and 'Add ignore'. If that player was already on your Friends list, those options weren't very useful, so we've replaced them with a new 'Message' option. This is identical to what would happen if you clicked on your friend in your Friends List. (This is not available on Quick Chat-only worlds.)

Tai Bwo Wannai village welcomes its newest arrival, Imiago. If you've completed Jungle Potion, he'll be willing to protect your calquat trees from disease in exchange for eight poison ivy berries.

The gardeners who protect bush patches have always demanded payment to look after poison ivy bushes. It's been pointed out on the Forums that poison ivy bushes never get diseased anyway, so the gardeners runescape  lotro gold maplestory mesos no longer offer to look after them.

We've also fixed the following bugs:

  • Treasure Trail sliding puzzle boxes were getting stuck, making them impossible to complete.
  • The roof of the Grand Exchange was failing to disappear correctly when you stood underneath it. Similar bugs were affecting the front of Varrock Palace and bits of the Warriors Guild.
  • The Amulet of Catspeak was incorrectly positioned on female characters.
  • The Amulet of Fury was not rendering correctly with the Bandos chestplate on male characters.
  • If you wore a blue snelm, your chathead was appearing yellow.
  • The 3D models for skillcapes were using too many polygons, resulting in bizarre graphical glitches. They have now been remodelled to resolve this problem; their appearance is largely unchanged, but you may notice some slight changes.
  • Mud pies were positioned incorrectly when you wielded them.
  • Flared trousers were rendering incorrectly with most boots.
  • The 'fine shirt' base kit had a glitch affecting the neck area on male characters.
  • The mind tiara was missing part of its model.
  • Baba Yaga's hair was clipping through her hat.
  • The progress hats from the Mage Training Arena were not rendering correctly with players' hair.
  • Radimus Erkle, master of the Legends' Guild, had a rendering problem with his cape.
  • The obsidian cape was rendering incorrectly with certain tops.
  • Bogrog was checking for the wrong Summoning level when players tried to exchange praying mantis pouches for shards.
  • Trimmed chaps and Wilderness capes were rendering incorrectly on female characters.
  • The mime mask and zombie mask items were displaying incorrectly during dialogue.
  • Players could walk through a rope barrier in the Varrock Museum.

Source:http://www.goldsrunescape.com

http://www.runescape2gold.net

Donnerstag, 08.11.2007

Controls - The Assist System

The Assist System is a game feature that lets you use someone else's skill levels temporarily to make items. In exchange, the person assisting you will earn the experience for standing around while you work. The advantage of this is that you will get to do things for yourself without items ever leaving your inventory.

If you want assistance



Previously, if you had a Smithing level of 42 and you wanted a steel platebody (requiring a Smithing level of 48) you could ask a friend with a high enough Smithing level to make it for you, giving them the steel bars and waiting for them to smith it and give you the armour. With the Assist System, on the other hand, you can simply ask your friend to assist you and do the job yourself.

To request assistance from another player, right-click on them to bring up the options (as shown to the left). Selecting the 'Req Assist' option will send them a request for assistance.


If you are assisting someone

If you are assisting someone, it allows you to relax and chat to friends while earning experience! Should you receive a request for assistance and wish to help out, simply click on the request in your chat window to begin. This will open a window showing your assist options:


The skills shown are those that you can choose to assist in. You'll notice that there are no options to assist with combat skills: this is for your own protection - while you are assisting you cannot move or work on skills yourself.

To begin assisting, select the skill or skills you wish to help the other player with by clicking on its name or icon. This will highlight them in the interface as shown below:



You will now assist the other player in those skills for as long as the skill is highlighted. They will be able to do anything in those skills that you can do provided they have the necessary tools and resources (e.g. willow logs and a knife for Fletching willow longbows). If you assist a player in a skill that they do not need help with (because they already have a high enough level), you will not receive experience for it.

Because you can control which of your skills you can assist someone with, you do not need to worry about getting experience in any skills you don't want to gain experience in.

Notes



You should be aware that there are a few exceptions and restrictions in the Assist System.
  • You can earn a maximum of 30,000 experience in any 24-hour period by assisting people.
  • You cannot assist someone with a quest, an Achievement Diary (they will not be able to mark a task complete if they were assisted in this way) or a minigame.
  • When assisting someone with Magic, they will only be able to use the 'Enchant spells' and skill-based Lunar spells. They cannot use your level to teleport, fight, etc.
If you are being assisted, a convenient icon will display in the bottom-right corner of your game window.


To control who can ask for assistance, you can right-click on the Assist button. You can then set it to 'On', 'Friends' or 'Off'.

Runescape, its not that bad , Open Minds Only!

Runescape

Runescape, its not that bad , Open Minds Only!

Introduction:
For a very long while we have all seen the heated debate (flaming) between Runescape players and players from other major MMORPGS, as well as back and forth between the players of those games. Until now, all I've seen is random criticisms and rants here and there about how one game is better than the other or one lacks something the other has and all this completely unnecessary bickering between players that shouldn't be arguing which game is better, but instead should be talking about why they like their game and how much they enjoy playing it. Answer this question to yourself, in the end, who does it matter to what you spend your money and your time on? Exactly!
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1.1 - The art of, making, the history.


To truly understand the purpose or reason a game exists, you must first question the beginning of the creator.

Blizzard: Blizzard Entertainment was founded in February, 1991 as Silicon & Synapse by Micheal Morhaime, Allen Adham and Frank Pearce. Adopting the blizzard name in 1994, they have since become a very vast company with a large amount of resources at its disposal with blockbuster hits including World of Warcraft and the Warcraft, Diablo, and StarCraft series, the company has enjoyed back to back number one selling games, as well as consecutive Game of the Year awards. The company's free online game service, Battle.net, launched in 1996 for Diablo multiplayer and now spanning to multiple games including starcraft, is now the largest in the world with millions of active users. On November 23, 2004 Blizzard launched their soon to be most popular title yet, World Of Warcraft. Within months it quickly made a name for itself in the MMORPG community as a fun massive game for players to interact between each other and their environment. As of recent, WoW remains blizzard main weapon coming into the fight with well over 900,000 subscribers and dazzling the community with its impressive 3d engine.



For a fully detailed history visit Blizzards official website @ http://www.blizzard.com

Jagex: Jagex software was founded in early 1999 by Andrew Gower, Paul Gower, and Constant Tedder. The main goal was to create and license java based applications/games for third party websites. However talk of a free java bassed MMORPG followed later in the year. Before the company's birth however, in late '98 DeviousMUD had already began beta testing. In 2001, Runescape was created. Jagex had a few tasks in mind for the game. The first, was to extend game features to the point where they could begin charging a monthly fee for the full game (5.00 USD). The second, was to maintain an updated free version of the game for the large scale community to play without having to subscribe. Both of these goals were archived and the members version (p2p) was released on February 27th, 2002. Gaining 5,000 subscriptions in the first week. Runescape Currently has over 9,000,000 free players and approximately 850,000 pay-to-play subscribers as of July 17th, 2006. Founders Andrew Gower and Paul Gower were calculated to be worth 60 Million USD. Jagex has hevily grown as a company since 1999, now with 2 working offices. One in London, and one in Cambridge. As of 2006, the company has a working staff of 312, and 138 servers (worlds) for runescape.



For a fully detailed history, visit Jagex corporate website (http://www.jagex.com/corporate/index.ws)

or the runescape Homepage (Runescape.com)

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1.2 - Game Engines:

World Of Warcraft: Packing a decent DirecX 9.0 3D engine, allows the creators of the game to have a dazzling display of bright shiny lights, effects, distancing, color and creativity.

A screenshot from World Of Warcraft



Not to say its going to topple Quake 4, Doom3, or FEAR. But its near decent enough to keep many people interested. And is used as a bottleneck against Runescapes game quality by most Wow fans like

Runescape – Many people wonder what allows a game like Runescape to run via a browser window. The answer, Java. Java is a high-level, object-oriented programming language developed by Sun Microsystems. It is similar to C++ (Another programming Language) but has been simplified to eliminate language features that cause common programming errors. Java is a general purpose programming language with a number of features that make the language well suited for use on the Web.


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1.3 – Gameplay

Because of the old Runescape’s introduction and appearance, Runescape was given the “point and click” game name. Leveling skills looked from the outside like a simple thing that even a child could do. However things are not always they appear.

A drink is always good, be sure to ask nicely =)


Combat:
Runescape features 23 experienced based skills beginning at level 1. Seven of which, Attack, Strength, Defense, Hit points, Mage, Range, and Prayer are combat based with different styles and weaknesses. Each style has its own equipment and cost based on your level and skill. Not only does runescape offer many combat styles, it offers a very interesting environment with over 300+ characters and 400+ monsters to enhance and develop them.

Other Skills:
Aside from combat, Runescape has skills all the way from slayer and herblore, to mining and cooking. Each skill has a different way to train with multiple methods and amounts of upgrades; level of use depends on the level of the skill. For example, at a certain level of magic.

A player will unlock the ability to teleport to a certain location. Because of how vast the Runescape world is, this feature becomes almost to important to forget about.

Another prime example is construction, of the more recent of skill releases. As you level this skill, you are soon allowed to purchase your own home within the Runescape world at any number of towns or locations. Players who are more learned, and practiced in the skill, can unlock the ability to build their home in more experienced and convenient areas. In one's house, you can have any number of rooms for all kinds of purposes. A few for example, are a treasure room, a portal room, a study, a boxing arena, a dueling arena, and even your own player dungeon where you can store some of the intensely powerful beasts you've come across in your travels, as well as hide traps, puzzles, and rewards for other players to collect.

The skills from the user interface. You'll soon learn every one!


Player Killing: (Pking) (pvp)

PK’ing (also knowing as "Player Killing") is probably one of the most exciting things you can do while playing Runescape. Contrary to the belief that all you need to do is “point, click, and wait” you need to be quite attentive during a PK session. Because of the different aspects of stat boosting, equipment, combat level, and combat style it can come down to being so evenly matched, or so outmatched, that a single second, a single decision, can change the outcome of an entire battle spanning hundreds of players. Making Runescape the game that no one player can truly master.

Different from most MMORPG’s during a PVP game, you actually kill your opponent and depending on the rules of the area where you are, you may keep all of your enemy’s equipment, or none of it. Regardless, your enemy bows before you in their death before being transported to Lumbridge (the graveyard town). Because of this, PK’ing is a main income/profession of players.

A large amount of strategy during player killing is required because of certain things, hot spots, magers and archers, powerful melee opponents, and of course clan battles. During such events, a player can choose to run to a safe area or deeper into obstacles and other buildings to deter your chaser. But during the chase certain spells and effects may last that will freeze your opponent in their tracks, poison them, or KO them completely.

On a final note, before ending this section I'd like to make one thing apparent. You cannot beat Runescape, there is no final quest, no item, no skill once mastered, that lets you say “Yeh, I beat it in 30 hours” I personally have enjoyed other Mmo's for many hundreds of hours of gameplay and I can truthfully say that if your not interested in PVP (which you should try at least once in all games) and you finish the story, the game gets real dull, real fast. It gets to a point when you log in, that you have no idea what to do, no one is on in the later hours,things you can do for fun don't just pop up. This, in Runescape is only partially true. You feel like playing, log in, take a gander at your skills, look up a quest you'd like to finish, build your house, increase your knowledge of magic, enjoy a game of poker at the gaming lounge. You cannot do it all, in the 6 years Runescape has been out that I have been enjoying it, I have still only made partial progress. The areas, the monsters, the items, the quests, it is infallible to assume that you can do it all.

The Only Major Downside:

But no matter how much you look to avoid it, boredom will set in eventually. There are truly many many skills, but maxing these skills out, or working for gold, or accomplishing a certain task, can take many thousands of hours. However, like anytime the opportunity will only arise if you choose to make it. You will only get bored if you choose to, by accomplishing quests, and following general guidelines, you can make sure you never have to click your mouse to a single task for more than 5 minutes. On the other hand, players that want to turn their characters into great beings of respect and power in the game, the formula is the opposite. Accomplishing this requires as said above, many thousands of hours of work, many, many, many of those hours can be quite boring if you do not find a way to keep yourself occupied or interested.

A counter to this, and personally my favorite single thing I use to absolutely make the time fly when grinding in Runescape is the players themselves, because I play Runescape a lot, I do a lot of skill training/questing/pking and nothing makes it better than training that skill you've been working towards, and just having a conversation with that guy or gal standing next to you doing the same thing. Start a conversation, make some new friends.


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1.5 Questing, The Glue Of The Game.

Runescape features over 130+ quests, you have your favorites and your grudges. I personally find a thrill in Runescape quests, there are very few quests that don't have a solid background meaning or deepening storyline under them. At some points you can just freeze and tell the craftsmanship that went into designing and creating a certain puzzle, or a certain item reward, or a new area you get to explore is just amazing. For a full list of quests, check out one of Runescapes fansites located in the links at the bottom of this article.

Mini-Games:

Mini-games are just one of the ways that the good folk of RuneScape use to keep their world interesting and you can take advantage of them to earn experience, get some great new equipment or simply have fun. Runescape currently has twenty-seven available games ranging from anything to Castle Wars ( a capture the flag remake) To the Champions challenge, which required you to defeat the champion of each race in hand to hand combat with different rules and regulations. Each mini-game has its own reward; anything from a new outfit, to constant new experience in certain skills. A list of Runescape mini-games can be found on the knowledge base.
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1.6 – WOW Vs Runescape, Videos By Fans Jerks:


This section is purposely my shortest. Most of these poorly edited, poorly thought out, and poorly supported videos mostly updated by video editing rejects who have just recently mastered titles in Windows movie maker. Im a little sick of hearing MC Hammer's Cant touch this while watching every Runescape Vs Wow Video.

Onto my reasoning..

One thing every single one of these videos do is that they refrain from making an actual account on the Runescape website (showing their laziness as researchers), and find the worst, choppy, bright, ugly, disgusting, youtube or google video they can with the most dull of scenery and action. Then on top of that, they put that in their chopped down, poorly converted and compressed video, further hurting the quality. But not their wow footage, that needs to be captured themselves, then it needs to be put through several video filters and add clean looking text. It isn't a ploy of course, this is how they really see their game vs boring 'ol runescape.

Instead of continuing on, I'm just going to ask one thing. Do some research for yourself, make an account, try the game, if you still think the way these video creators do.........well....

Id like to list this video specifically because it stands out among Runescape videos, this creator had footage documenting the history of runescape, up to now the modern version. Showing its changes and ideas.

http://www.youtube.com/watch?v=lSel8rk0KAk
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1.7 Conclusion

I made this article (which did indeed take many hours to write) to show players who have spent their time flaming or criticizing Runescape to open their eyes a little differently, to show them that Runescape can be fun, and isn't a worthless pile of malformed code because of its graphics or game play.

A little about me, I'm Josiah English to those in real life, an avid gamer and Computer guru to those that know me well. Ive been playing games like Runescape since the first days of beta testing, and look for many years more.

Peace and Love
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1.8 Picture Gallery:
Here are a few pictures from the game, take a gander.

This screenshot was taken last night at roughly 10pm. I have not seen a game yet to match that number.


Im running 1600x1200 resolution, and I cant even see them all. To put it into perspective, there are 144 servers.


Your passage to escape:


Camelot:
Some of the scenery in Runescape is quite relaxing


Its Arthur! OMG OMG, no...no...false alarm, sorry:


Some of the quests in runescape will take you to far-away lands never before seen:


Penguins!:


This my my character:


How will you hurt others?:


Some of the models in Runescape are quite advanced for its Java engine:


Better not fall: